Nico Muhly, Bright Mass With Canons, 2nd movement, Grant Gershon / Los Angeles Master Chorale (London/Decca 14741) Jessica Curry, Perpetual Light: Requiem for an Unscorched Earth, "Confutatis Maledictis" LondiniumĮdward Elgar, Serenade for Strings, 1st movement, William Boughton / English String Orchestra (Nimbus 5008) Also on iTunes.įelix Mendelssohn, The Hebrides (Fingal's Cave), Colin Davis / BBC Symphony Orchestra (Philips 426978)
DEAR ESTHER REDDIT DOWNLOAD
It's $9.99, and you can get the game and a download for Jessica's soundtrack for $14.99.Īnd be sure to listen to my conversation with Jessica Curry on the latest episode of Top Score from Classical MPR.
DEAR ESTHER REDDIT WINDOWS
If you're interested in seeing how indie game studios are stretching the boundaries of the gaming experience, check out Dear Esther (you can play it on Windows or Mac). Quite a few others agree with me when Dear Esther went on sale in February, it took less than six hours to become profitable. I thoroughly enjoyed the entire experience, from the visuals to the music to the rhythmic tones of the narrator's voice. Herein lies the controversy of Dear Esther - what makes a game a game? The pacing and flow of Dear Esther are individualized experiences, depending on how much exploration the player wants to do.
The trains of the London Underground pass over those tunnels, and in the audio Jessica provided us for this episode, the rumbling of those trains is a brilliant addition to her passionate music. In June 2011, her piece Perpetual Light: Requiem for an Unscorched Earth, premiered by the choir Londinium in London's Old Vic Tunnels. Prior to Dear Esther, the majority of her music was for film, television and stage. Jessica is passionate about combining music and media. She uses piano, string quartet and voice with a blend of synthetic sounds to capture a sound of isolation on the uninhabited island. Jessica Curry's chamber music score to the game carries the player gently through the experience, and I found it to be a superb union of music and visuals. There is no other task for the player to do but to explore. By simply exploring the island, the player hears fragments of letters written to 'Esther' narrated by an unknown man. Game studio thechineseroom, based in Brighton, UK, imagined an experience where traditional gaming elements are removed.ĭear Esther is a ghost story, located on an island in the Scottish Hebrides. TL DR little interaction (you literally just walk around), lasts about a couple of hours or so but has a very interesting story and you can find some really interesting things if you're interested enough to look.There are a lot of things to say about indie game Dear Esther.
The samples of letters will change and the things you can find will change. You can explore as well and uncover some pretty interesting things and if you really keep your whits about you then you can spot some pretty creepy things as well, especially if you've been paying attention to the story.Īnother great point about this game is that it has many different play-throughs. This "game" really rewards you for being observant, it's as much about piecing together parts of the puzzle from the letters and trying to sum up the history to the characters you hear of. You basically just travel from A to B through the whole game with no real interaction, however it's also so much more than that. While you slowly walk around (through a fairly linear path, but with some things to explore) you are read sections of letters to a woman called Esther. It's basically just 4 chapters of a journey around 1 of the Shetland isles. For those unfamiliar with Dear Esther, there is nothing to this game except walking around an island as you listen to letters your character presumably. Ok, doesn't look like there were any real answers so I'll do my best to answer you.